Organize things a bit
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parent
ceb26b40b1
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12
src/main.rs
12
src/main.rs
@ -5,8 +5,6 @@ extern crate rocket;
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extern crate serde;
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use std::sync::{Arc, Mutex};
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use std::thread;
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use std::time::Duration;
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use rocket::State as RocketState;
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use rocket_contrib::templates::Template;
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@ -29,15 +27,7 @@ fn simulation(s: WrappedState) {
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std::thread::spawn(move || {
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let mut simulation = Simulation::new();
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loop {
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simulation.update();
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{
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let mut state = s.lock().unwrap();
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(*state).iteration += 1;
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(*state).objects = simulation.render();
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}
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thread::sleep(Duration::from_secs(1))
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}
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simulation.run(s);
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});
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}
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@ -1,7 +1,10 @@
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use std::thread;
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use std::time::Duration;
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use legion::prelude::*;
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use rand::prelude::*;
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use crate::state::Object;
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use crate::state::{WrappedState, Object};
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#[derive(Clone, Debug, PartialEq)]
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struct Name {
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@ -21,7 +24,7 @@ struct Velocity {
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}
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pub struct Simulation {
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world: World
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world: World,
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}
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impl Simulation {
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@ -55,7 +58,7 @@ impl Simulation {
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}
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}
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pub fn render(&mut self) -> Vec<Object> {
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fn render(&mut self) -> Vec<Object> {
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let mut result: Vec<Object> = vec![];
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for (name, pos) in <(Read<Name>, Read<Position>)>::query().iter(&mut self.world) {
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@ -64,4 +67,16 @@ impl Simulation {
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result
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}
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pub fn run(&mut self, wrapped_state: WrappedState) {
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loop {
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self.update();
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{
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let mut state = wrapped_state.lock().unwrap();
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(*state).iteration += 1;
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(*state).objects = self.render();
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}
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thread::sleep(Duration::from_secs(1))
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}
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}
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}
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