Add a terrain def and use it

This commit is contained in:
Gender Shrapnel 2022-12-23 12:48:48 +01:00
parent d4175e0710
commit 22ed2261f3
Signed by: modzero
GPG Key ID: 4E11A06C6D1E5213
2 changed files with 76 additions and 43 deletions

View File

@ -1,10 +1,10 @@
use serde::{Serialize, Deserialize}; use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize)] #[derive(Serialize, Deserialize)]
pub struct SurfaceDef { pub struct SurfaceDef<'a> {
label: String, pub label: &'a str,
name: String, pub name: &'a str,
description: String, pub description: &'a str,
texture_index: u32, pub texture_index: u32,
support: f32, pub support: f32,
} }

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@ -7,10 +7,45 @@ use bevy::{
prelude::*, prelude::*,
}; };
use bevy_ecs_tilemap::prelude::*; use bevy_ecs_tilemap::prelude::*;
use rand::{thread_rng, Rng}; use defs::SurfaceDef;
mod defs; mod defs;
const TERRAINS: [SurfaceDef; 3] = [
SurfaceDef {
label: "Mud",
name: "mud",
description: "Soil saturated with water.",
texture_index: 13,
support: 20.0,
},
SurfaceDef {
label: "Grass",
name: "grass",
description: "Green. Try to touch it.",
texture_index: 14,
support: 40.0,
},
SurfaceDef {
label: "Sand",
name: "sand",
description: "Gets everywhere, ruins vanilla sex fantasies.",
texture_index: 15,
support: 20.0,
},
];
#[derive(Component, Clone)]
struct TileTerrain {
terrain_id: usize,
}
impl TileTerrain {
fn def(&self) -> &SurfaceDef {
&TERRAINS[self.terrain_id]
}
}
fn make_ground_layer( fn make_ground_layer(
commands: &mut Commands, commands: &mut Commands,
tilemap_size: TilemapSize, tilemap_size: TilemapSize,
@ -19,18 +54,22 @@ fn make_ground_layer(
) { ) {
let mut tile_storage = TileStorage::empty(tilemap_size); let mut tile_storage = TileStorage::empty(tilemap_size);
let tilemap_entity = commands.spawn_empty().id(); let tilemap_entity = commands.spawn_empty().id();
let mut random = thread_rng();
for x in 0..tilemap_size.x { for x in 0..tilemap_size.x {
for y in 0..tilemap_size.y { for y in 0..tilemap_size.y {
let tile_pos = TilePos { x, y }; let tile_pos = TilePos { x, y };
let tile_terrain = TileTerrain { terrain_id: 1 };
let tile_entity = commands let tile_entity = commands
.spawn(TileBundle { .spawn((
position: tile_pos, tile_terrain.clone(),
tilemap_id: TilemapId(tilemap_entity), TileBundle {
texture_index: TileTextureIndex(random.gen_range(13..=19)), position: tile_pos,
..Default::default() tilemap_id: TilemapId(tilemap_entity),
}) texture_index: TileTextureIndex(tile_terrain.def().texture_index),
..Default::default()
},
))
.id(); .id();
tile_storage.set(&tile_pos, tile_entity); tile_storage.set(&tile_pos, tile_entity);
} }
@ -39,18 +78,16 @@ fn make_ground_layer(
let grid_size = tile_size.into(); let grid_size = tile_size.into();
let map_type = TilemapType::default(); let map_type = TilemapType::default();
commands commands.entity(tilemap_entity).insert(TilemapBundle {
.entity(tilemap_entity) grid_size,
.insert(TilemapBundle { map_type,
grid_size, size: tilemap_size,
map_type, storage: tile_storage.clone(),
size: tilemap_size, texture: TilemapTexture::Single(texture_handle),
storage: tile_storage.clone(), tile_size,
texture: TilemapTexture::Single(texture_handle), transform: get_tilemap_center_transform(&tilemap_size, &grid_size, &map_type, 0.0),
tile_size, ..Default::default()
transform: get_tilemap_center_transform(&tilemap_size, &grid_size, &map_type, 0.0), });
..Default::default()
});
} }
fn startup(mut commands: Commands, asset_server: Res<AssetServer>) { fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
@ -61,12 +98,7 @@ fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
let tilemap_size = TilemapSize { x: 320, y: 320 }; let tilemap_size = TilemapSize { x: 320, y: 320 };
let tile_size = TilemapTileSize { x: 32.0, y: 32.0 }; let tile_size = TilemapTileSize { x: 32.0, y: 32.0 };
make_ground_layer( make_ground_layer(&mut commands, tilemap_size, texture_handle, tile_size);
&mut commands,
tilemap_size,
texture_handle,
tile_size,
);
} }
fn mouse_motion( fn mouse_motion(
@ -86,17 +118,18 @@ fn mouse_motion(
fn main() { fn main() {
App::new() App::new()
.add_plugins(DefaultPlugins .add_plugins(
.set(WindowPlugin { DefaultPlugins
window: WindowDescriptor { .set(WindowPlugin {
width: 1270.0, window: WindowDescriptor {
height:720.0, width: 1270.0,
title: String::from("Monstrous"), height: 720.0,
..Default::default() title: String::from("Monstrous"),
}, ..Default::default()
..default() },
}) ..default()
.set(ImagePlugin::default_nearest()), })
.set(ImagePlugin::default_nearest()),
) )
.add_plugin(LogDiagnosticsPlugin::default()) .add_plugin(LogDiagnosticsPlugin::default())
.add_plugin(FrameTimeDiagnosticsPlugin::default()) .add_plugin(FrameTimeDiagnosticsPlugin::default())