Slightly better handling

This commit is contained in:
Gender Shrapnel 2022-12-24 02:55:37 +01:00
parent accda086f4
commit d54148e5db
Signed by: modzero
GPG Key ID: 4E11A06C6D1E5213

View File

@ -3,7 +3,7 @@
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
input::mouse::MouseMotion,
input::{mouse::{MouseMotion, MouseButtonInput}, ButtonState},
math::Vec4Swizzles,
prelude::*,
render::camera::RenderTarget,
@ -176,62 +176,68 @@ fn mouse_motion(
buttons: Res<Input<MouseButton>>,
mut query: Query<(&mut Transform, &mut OrthographicProjection), With<Camera>>,
) {
if buttons.pressed(MouseButton::Middle) {
for ev in motion_evr.iter() {
for ev in motion_evr.iter() {
if buttons.pressed(MouseButton::Middle) {
for (mut transform, mut _ortho) in query.iter_mut() {
let direction = Vec3::new(ev.delta.x, ev.delta.y * -1.0, 0.0);
transform.translation += direction;
}
}
}
}
}
fn pawn_control(
mut commands: Commands,
wnds: Res<Windows>,
buttons: Res<Input<MouseButton>>,
query: Query<Entity, With<PlayerCharacter>>,
mut buttons_evr: EventReader<MouseButtonInput>,
camera_q: Query<(&GlobalTransform, &Camera)>,
tilemap_q: Query<(&TilemapSize, &TilemapGridSize, &TilemapType, &Transform)>,
) {
if buttons.just_released(MouseButton::Right) {
let (cam_gt, cam) = camera_q.single();
let wnd = if let RenderTarget::Window(id) = cam.target {
wnds.get(id).unwrap()
} else {
wnds.get_primary().unwrap()
};
if let Some(screen_pos) = wnd.cursor_position() {
query.for_each(|entity| {
if let Some(world_ray) = cam.viewport_to_world(cam_gt, screen_pos) {
let (map_size, map_grid_size, map_type, map_t) = tilemap_q.single();
let tilemap_pos = (map_t.compute_matrix().inverse()
* Vec4::from((world_ray.origin, 1.0)))
.xy();
info!("WP {:?} {:?}", world_ray.origin, tilemap_pos);
if let Some(tile_pos) =
TilePos::from_world_pos(&tilemap_pos, map_size, map_grid_size, map_type)
{
info!("{:?}", tile_pos);
commands.entity(entity).insert(PawnDest {
x: tile_pos.x,
y: tile_pos.y,
});
for ev in buttons_evr.iter() {
if (ev.button == MouseButton::Right) && (ev.state == ButtonState::Released) {
let (cam_gt, cam) = camera_q.single();
let wnd = if let RenderTarget::Window(id) = cam.target {
wnds.get(id).unwrap()
} else {
wnds.get_primary().unwrap()
};
if let Some(screen_pos) = wnd.cursor_position() {
query.for_each(|entity| {
if let Some(world_ray) = cam.viewport_to_world(cam_gt, screen_pos) {
let (map_size, map_grid_size, map_type, map_t) = tilemap_q.single();
let tilemap_pos = (map_t.compute_matrix().inverse()
* Vec4::from((world_ray.origin, 1.0)))
.xy();
info!("WP {:?} {:?}", world_ray.origin, tilemap_pos);
if let Some(tile_pos) =
TilePos::from_world_pos(&tilemap_pos, map_size, map_grid_size, map_type)
{
info!("{:?}", tile_pos);
commands.entity(entity).insert(PawnDest {
x: tile_pos.x,
y: tile_pos.y,
});
}
}
}
});
});
}
}
}
}
type ChangedPawns = Or<(Changed<PawnPos>, With<PawnDest>)>;
fn pawn_motion(
mut commands: Commands,
mut pawn_q: Query<(Entity, &mut PawnPos, &mut Transform, Option<&PawnDest>)>,
tilemap_q: Query<(&TilemapGridSize, &TilemapTileSize, &TilemapType)>,
mut pawn_q: Query<(Entity, &mut PawnPos, &mut Transform, Option<&PawnDest>), ChangedPawns>,
tilemap_q: Query<&TilemapTileSize>,
) {
let (map_grid_size, map_tile_size, map_type) = tilemap_q.single();
let map_tile_size = tilemap_q.single();
pawn_q.for_each_mut(|(entity, mut pos, mut transform, dest)| match dest {
Some(d) => {
pos.x = d.x;
@ -244,9 +250,11 @@ fn pawn_motion(
commands.entity(entity).remove::<PawnDest>();
}
None => {
let world_pos = TilePos::new(pos.x, pos.y).center_in_world(map_grid_size, map_type);
transform.translation.x = world_pos.x;
transform.translation.y = world_pos.y;
transform.translation = Vec3::from((
(pos.x as f32) * map_tile_size.x,
(pos.y as f32) * map_tile_size.y,
1.0,
));
}
})
}