Reorganize source code
This commit is contained in:
parent
d54148e5db
commit
f4388e1626
10
src/defs.rs
10
src/defs.rs
@ -1,10 +0,0 @@
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use serde::{Serialize, Deserialize};
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#[derive(Serialize, Deserialize)]
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pub struct SurfaceDef<'a> {
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pub label: &'a str,
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pub name: &'a str,
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pub description: &'a str,
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pub texture_index: u32,
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pub support: f32,
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}
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216
src/main.rs
216
src/main.rs
@ -3,149 +3,16 @@
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use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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input::{mouse::{MouseMotion, MouseButtonInput}, ButtonState},
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math::Vec4Swizzles,
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input::mouse::MouseMotion,
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prelude::*,
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render::camera::RenderTarget,
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};
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use bevy_ecs_tilemap::prelude::*;
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use defs::SurfaceDef;
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mod defs;
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use pawns::{make_pawn, pawn_control, pawn_motion};
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use terrain::make_ground_layer;
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const TERRAINS: [SurfaceDef; 3] = [
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SurfaceDef {
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label: "Mud",
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name: "mud",
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description: "Soil saturated with water.",
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texture_index: 13,
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support: 20.0,
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},
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SurfaceDef {
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label: "Grass",
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name: "grass",
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description: "Green. Try to touch it.",
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texture_index: 14,
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support: 40.0,
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},
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SurfaceDef {
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label: "Sand",
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name: "sand",
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description: "Gets everywhere, ruins vanilla sex fantasies.",
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texture_index: 15,
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support: 20.0,
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},
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];
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#[derive(Component)]
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struct PlayerCharacter {}
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#[derive(Component, Clone)]
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struct TileTerrain {
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terrain_id: usize,
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}
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impl TileTerrain {
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fn def(&self) -> &SurfaceDef {
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&TERRAINS[self.terrain_id]
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}
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}
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#[derive(Component, Default, Clone, Copy, Debug)]
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pub struct PawnPos {
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pub x: u32,
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pub y: u32,
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}
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#[derive(Component, Default, Clone, Copy, Debug)]
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pub struct PawnDest {
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pub x: u32,
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pub y: u32,
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}
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#[derive(Bundle, Default)]
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struct PawnBundle {
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position: PawnPos,
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sprite: Sprite,
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transform: Transform,
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global_transform: GlobalTransform,
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texture: Handle<Image>,
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visibility: Visibility,
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computed_visibility: ComputedVisibility,
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}
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fn make_ground_layer(
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commands: &mut Commands,
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tilemap_size: TilemapSize,
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texture_handle: Handle<Image>,
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tile_size: TilemapTileSize,
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) -> Entity {
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let mut tile_storage = TileStorage::empty(tilemap_size);
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let tilemap_entity = commands.spawn_empty().id();
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for x in 0..tilemap_size.x {
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for y in 0..tilemap_size.y {
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let tile_pos = TilePos { x, y };
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let tile_terrain = TileTerrain { terrain_id: 1 };
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let tile_entity = commands
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.spawn((
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tile_terrain.clone(),
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TileBundle {
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position: tile_pos,
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tilemap_id: TilemapId(tilemap_entity),
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texture_index: TileTextureIndex(tile_terrain.def().texture_index),
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..Default::default()
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},
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))
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.id();
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tile_storage.set(&tile_pos, tile_entity);
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}
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}
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let grid_size = tile_size.into();
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let map_type = TilemapType::default();
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commands.entity(tilemap_entity).insert(TilemapBundle {
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grid_size,
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map_type,
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size: tilemap_size,
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storage: tile_storage.clone(),
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texture: TilemapTexture::Single(texture_handle),
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tile_size,
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transform: get_tilemap_center_transform(&tilemap_size, &grid_size, &map_type, 0.0),
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..Default::default()
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});
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tilemap_entity
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}
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fn make_pawn(
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commands: &mut Commands,
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tilemap_entity: Entity,
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texture_handle: Handle<Image>,
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tile_size: &TilemapTileSize,
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map_size: &TilemapSize,
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) {
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let pos = PawnPos {
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x: map_size.x / 2,
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y: map_size.y / 2,
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};
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commands
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.spawn(PawnBundle {
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position: pos,
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transform: Transform::from_xyz(
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(pos.x as f32) * tile_size.x,
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(pos.y as f32) * tile_size.y,
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1.0,
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),
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texture: texture_handle,
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visibility: Visibility { is_visible: true },
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..Default::default()
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})
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.insert(PlayerCharacter {})
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.set_parent(tilemap_entity);
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info!("Pawn at {:?}", pos);
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}
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mod pawns;
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mod terrain;
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fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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@ -176,7 +43,6 @@ fn mouse_motion(
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buttons: Res<Input<MouseButton>>,
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mut query: Query<(&mut Transform, &mut OrthographicProjection), With<Camera>>,
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) {
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for ev in motion_evr.iter() {
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if buttons.pressed(MouseButton::Middle) {
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for (mut transform, mut _ortho) in query.iter_mut() {
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@ -187,78 +53,6 @@ fn mouse_motion(
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}
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}
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fn pawn_control(
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mut commands: Commands,
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wnds: Res<Windows>,
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query: Query<Entity, With<PlayerCharacter>>,
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mut buttons_evr: EventReader<MouseButtonInput>,
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camera_q: Query<(&GlobalTransform, &Camera)>,
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tilemap_q: Query<(&TilemapSize, &TilemapGridSize, &TilemapType, &Transform)>,
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) {
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for ev in buttons_evr.iter() {
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if (ev.button == MouseButton::Right) && (ev.state == ButtonState::Released) {
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let (cam_gt, cam) = camera_q.single();
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let wnd = if let RenderTarget::Window(id) = cam.target {
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wnds.get(id).unwrap()
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} else {
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wnds.get_primary().unwrap()
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};
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if let Some(screen_pos) = wnd.cursor_position() {
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query.for_each(|entity| {
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if let Some(world_ray) = cam.viewport_to_world(cam_gt, screen_pos) {
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let (map_size, map_grid_size, map_type, map_t) = tilemap_q.single();
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let tilemap_pos = (map_t.compute_matrix().inverse()
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* Vec4::from((world_ray.origin, 1.0)))
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.xy();
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info!("WP {:?} {:?}", world_ray.origin, tilemap_pos);
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if let Some(tile_pos) =
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TilePos::from_world_pos(&tilemap_pos, map_size, map_grid_size, map_type)
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{
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info!("{:?}", tile_pos);
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commands.entity(entity).insert(PawnDest {
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x: tile_pos.x,
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y: tile_pos.y,
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});
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}
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}
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});
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}
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}
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}
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}
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type ChangedPawns = Or<(Changed<PawnPos>, With<PawnDest>)>;
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fn pawn_motion(
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mut commands: Commands,
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mut pawn_q: Query<(Entity, &mut PawnPos, &mut Transform, Option<&PawnDest>), ChangedPawns>,
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tilemap_q: Query<&TilemapTileSize>,
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) {
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let map_tile_size = tilemap_q.single();
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pawn_q.for_each_mut(|(entity, mut pos, mut transform, dest)| match dest {
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Some(d) => {
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pos.x = d.x;
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pos.y = d.y;
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transform.translation = Vec3::from((
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(pos.x as f32) * map_tile_size.x,
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(pos.y as f32) * map_tile_size.y,
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1.0,
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));
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commands.entity(entity).remove::<PawnDest>();
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}
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None => {
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transform.translation = Vec3::from((
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(pos.x as f32) * map_tile_size.x,
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(pos.y as f32) * map_tile_size.y,
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1.0,
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));
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}
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})
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}
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fn main() {
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App::new()
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.add_plugins(
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130
src/pawns.rs
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130
src/pawns.rs
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@ -0,0 +1,130 @@
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use bevy::{
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input::{mouse::MouseButtonInput, ButtonState},
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math::Vec4Swizzles,
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prelude::*,
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render::camera::RenderTarget,
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};
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use bevy_ecs_tilemap::prelude::*;
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#[derive(Component)]
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pub struct PlayerCharacter {}
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#[derive(Component, Default, Clone, Copy, Debug)]
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pub struct PawnPos {
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pub x: u32,
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pub y: u32,
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}
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#[derive(Component, Default, Clone, Copy, Debug)]
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pub struct PawnDest {
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pub x: u32,
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pub y: u32,
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}
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#[derive(Bundle, Default)]
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struct PawnBundle {
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position: PawnPos,
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sprite: Sprite,
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transform: Transform,
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global_transform: GlobalTransform,
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texture: Handle<Image>,
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visibility: Visibility,
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computed_visibility: ComputedVisibility,
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}
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pub fn make_pawn(
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commands: &mut Commands,
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tilemap_entity: Entity,
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texture_handle: Handle<Image>,
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tile_size: &TilemapTileSize,
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map_size: &TilemapSize,
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) {
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let pos = PawnPos {
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x: map_size.x / 2,
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y: map_size.y / 2,
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};
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commands
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.spawn(PawnBundle {
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position: pos,
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transform: Transform::from_xyz(
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(pos.x as f32) * tile_size.x,
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(pos.y as f32) * tile_size.y,
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1.0,
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),
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texture: texture_handle,
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visibility: Visibility { is_visible: true },
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..Default::default()
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})
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.insert(PlayerCharacter {})
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.set_parent(tilemap_entity);
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info!("Pawn at {:?}", pos);
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}
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pub fn pawn_control(
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mut commands: Commands,
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wnds: Res<Windows>,
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query: Query<Entity, With<PlayerCharacter>>,
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mut buttons_evr: EventReader<MouseButtonInput>,
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camera_q: Query<(&GlobalTransform, &Camera)>,
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tilemap_q: Query<(&TilemapSize, &TilemapGridSize, &TilemapType, &Transform)>,
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) {
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for ev in buttons_evr.iter() {
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if (ev.button == MouseButton::Right) && (ev.state == ButtonState::Released) {
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let (cam_gt, cam) = camera_q.single();
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let wnd = if let RenderTarget::Window(id) = cam.target {
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wnds.get(id).unwrap()
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} else {
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wnds.get_primary().unwrap()
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};
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if let Some(screen_pos) = wnd.cursor_position() {
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query.for_each(|entity| {
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if let Some(world_ray) = cam.viewport_to_world(cam_gt, screen_pos) {
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let (map_size, map_grid_size, map_type, map_t) = tilemap_q.single();
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let tilemap_pos = (map_t.compute_matrix().inverse()
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* Vec4::from((world_ray.origin, 1.0)))
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.xy();
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if let Some(tile_pos) =
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TilePos::from_world_pos(&tilemap_pos, map_size, map_grid_size, map_type)
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{
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commands.entity(entity).insert(PawnDest {
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x: tile_pos.x,
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y: tile_pos.y,
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});
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}
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}
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});
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}
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}
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}
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}
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type ChangedPawns = Or<(Changed<PawnPos>, With<PawnDest>)>;
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pub fn pawn_motion(
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mut commands: Commands,
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mut pawn_q: Query<(Entity, &mut PawnPos, &mut Transform, Option<&PawnDest>), ChangedPawns>,
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tilemap_q: Query<&TilemapTileSize>,
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) {
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let map_tile_size = tilemap_q.single();
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pawn_q.for_each_mut(|(entity, mut pos, mut transform, dest)| match dest {
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Some(d) => {
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pos.x = d.x;
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pos.y = d.y;
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transform.translation = Vec3::from((
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(pos.x as f32) * map_tile_size.x,
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(pos.y as f32) * map_tile_size.y,
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1.0,
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));
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commands.entity(entity).remove::<PawnDest>();
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}
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None => {
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transform.translation = Vec3::from((
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(pos.x as f32) * map_tile_size.x,
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(pos.y as f32) * map_tile_size.y,
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1.0,
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));
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}
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})
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}
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96
src/terrain.rs
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96
src/terrain.rs
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@ -0,0 +1,96 @@
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// Copyright 2022 ModZero.
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// SPDX-License-Identifier: AGPL-3.0-or-later
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use bevy::prelude::*;
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use bevy_ecs_tilemap::prelude::*;
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize)]
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pub struct SurfaceDef<'a> {
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pub label: &'a str,
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pub name: &'a str,
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pub description: &'a str,
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pub texture_index: u32,
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pub support: f32,
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}
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#[derive(Component, Clone)]
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struct TileTerrain {
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terrain_id: usize,
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}
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impl TileTerrain {
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fn def(&self) -> &SurfaceDef {
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&TERRAINS[self.terrain_id]
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}
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}
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const TERRAINS: [SurfaceDef; 3] = [
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SurfaceDef {
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label: "Mud",
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name: "mud",
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description: "Soil saturated with water.",
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texture_index: 13,
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support: 20.0,
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},
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SurfaceDef {
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label: "Grass",
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name: "grass",
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description: "Green. Try to touch it.",
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texture_index: 14,
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support: 40.0,
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},
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SurfaceDef {
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label: "Sand",
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name: "sand",
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description: "Gets everywhere, ruins vanilla sex fantasies.",
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texture_index: 15,
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support: 20.0,
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},
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];
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pub fn make_ground_layer(
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commands: &mut Commands,
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tilemap_size: TilemapSize,
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texture_handle: Handle<Image>,
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tile_size: TilemapTileSize,
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) -> Entity {
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let mut tile_storage = TileStorage::empty(tilemap_size);
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let tilemap_entity = commands.spawn_empty().id();
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for x in 0..tilemap_size.x {
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for y in 0..tilemap_size.y {
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let tile_pos = TilePos { x, y };
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let tile_terrain = TileTerrain { terrain_id: 1 };
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let tile_entity = commands
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.spawn((
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tile_terrain.clone(),
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TileBundle {
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position: tile_pos,
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tilemap_id: TilemapId(tilemap_entity),
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texture_index: TileTextureIndex(tile_terrain.def().texture_index),
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..Default::default()
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},
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))
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.id();
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tile_storage.set(&tile_pos, tile_entity);
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}
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}
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let grid_size = tile_size.into();
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let map_type = TilemapType::default();
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commands.entity(tilemap_entity).insert(TilemapBundle {
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grid_size,
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map_type,
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size: tilemap_size,
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storage: tile_storage.clone(),
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texture: TilemapTexture::Single(texture_handle),
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tile_size,
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transform: get_tilemap_center_transform(&tilemap_size, &grid_size, &map_type, 0.0),
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..Default::default()
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});
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tilemap_entity
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}
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